Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . These penalties can be modified in the mod settings of this mod.
Prison Run And Gun Free Download
B19 versionThis version is also compatible with B19, despite that it’ll show up red in your mod list. If you’re a B19 user and you don’t want it to show up red in your mod list, you can download the B19 specific version here: https://github.com/rheirman/RunAndGun/releases (pick 1.0.4), thought it’s not necessary.
Overpowered?Seriously, I get this a lot. But please, take a look at the mod settings, you can make RunAndGun as useless or as OP as you want. This makes saying that this mod is overpowered is as silly as saying your television is too loud because you never figured out how to tweak the volume. Also, don’t forget enemies also run and gun. At its default settings RunAndGun may make the early game easier as it makes kiting easier. But during later games it makes large raids much more chaotic and harder to handle.
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Some things to take into account- NPC pawns are also capable of Running and Gunning. This can be disabled in the mod settings if that is too intimidating for you.
– Fire at will should be enabled. Firing manually will cause the pawn to stop running.
– Run&Gun mode can only be enabled when the pawn is drafted, and is carrying a ranged weapon in its hands.
– The movement penalty is only applied at the moment the pawn is actually shooting or cooling down after shooting. So don’t bother disabling Run&Gun every time you just want your pawn to walk somewhere.
– The accuracy penalty is only applied when pawns with RunAndGun enabled are actually moving, so don’t bother disabling RunAndGun every time a pawn stands still while shooting.
– The movement penalty depends on the heavyness of a weapon. A weapon can either be heavy or light. Light weapons get a lower movement penalty compared to heavy ones. What is considered a heavy/light weapon can be configured in the mod settings.
– Enemy pawns will also run and gun while fleeing. However, the chance that they do this can be configured in the mod settings.
– By default, RunAndGun can be activated with any weapon. RunAndGun can be forbidden for certain weapons in the mod settings though.
– Fire at will should be enabled. Firing manually will cause the pawn to stop running.
– Run&Gun mode can only be enabled when the pawn is drafted, and is carrying a ranged weapon in its hands.
– The movement penalty is only applied at the moment the pawn is actually shooting or cooling down after shooting. So don’t bother disabling Run&Gun every time you just want your pawn to walk somewhere.
– The accuracy penalty is only applied when pawns with RunAndGun enabled are actually moving, so don’t bother disabling RunAndGun every time a pawn stands still while shooting.
– The movement penalty depends on the heavyness of a weapon. A weapon can either be heavy or light. Light weapons get a lower movement penalty compared to heavy ones. What is considered a heavy/light weapon can be configured in the mod settings.
– Enemy pawns will also run and gun while fleeing. However, the chance that they do this can be configured in the mod settings.
– By default, RunAndGun can be activated with any weapon. RunAndGun can be forbidden for certain weapons in the mod settings though.
B18 VERSIONThe B18 version can be found here:
https://github.com/rheirman/RunAndGun/releases/tag/v0.18.3.4
https://github.com/rheirman/RunAndGun/releases/tag/v0.18.3.4
Mod pagehttps://ludeon.com/forums/index.php?topic=36061.0
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Languages- English
– Japanese (by Proxyer)
– Russian (by kr33man)
– Korean (by LazyDog)
– French (by kaptain_kavern)
– German (by RoffeIchen)
– Traditional + simplified Chinese (by VaniatD)
– Italian (by Un pefhiolino)
– Japanese (by Proxyer)
– Russian (by kr33man)
– Korean (by LazyDog)
– French (by kaptain_kavern)
– German (by RoffeIchen)
– Traditional + simplified Chinese (by VaniatD)
– Italian (by Un pefhiolino)
Known issuesAll issues communicated to me that I could reproduce are solved as far as I know. This does not necessarily mean no issues exist. Please let me know if you find any issues. I want them gone as bad as you.
DependenciesThis mod depends on Hugslib, so make sure that mod loads before this mod does.
Compatibility of saves and other mods- Is compatible with existing saves.
– Works very well with Giddy-up! Battle mounts, as it allows pawns to shoot while riding.
– No known compatibility issues with other mods. Please let me know if you find any.
– Works very well with Giddy-up! Battle mounts, as it allows pawns to shoot while riding.
– No known compatibility issues with other mods. Please let me know if you find any.